Vocabulary
1) Project Scope: The part of planning a project that involves making a list of specific project goals with tasks, costs, and deadlines
2) Change Orders: Requested changes to a project's scope which should either be approved or denied
3) Feedback Loop: The order in which feedback (comments about how someone is doing on a job) is presented on an part of a project
4) Scope Creep: Continuous and authorized growth of a project's scope. (This means things are taking longer than planned)
5) Target audience: The specific group of consumers that will most likely want to buy your product or service.
6) Demographics: The groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7) Questions to ask a client: What are the goals of a project? Who is the target audience? What are the audience demographics?
8) Project Specs: Descriptions of how the projects needs to be done (sizes, resolution, color format, web vs. print document, etc)
9) Timeline: The estimated time it will take to complete a project when it's due
10) Project Phases: The grouping of steps required to finish a project - they are broken down into sections and put on a timeline
11) Planning and Analysis Phase: the first step in the project when a team collaborates (has a group discussion) on how to solve a problem in the project
12) Designing Phrase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed
13) Testing Phase: The third step in the project when the final project when a team makes sure everything that was designed works correctly
14) Implementing/Publishing Phase: The last step in the project when the final project is done and either put on a website, published in a book, or printed
15) Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm (do rough sketches), make edits and refine work. This is a specific example of iterative design.
17) Non-Destructive Edits: When you make edits that are not permanent. You can easily change these edits at any time.
18) Destructive Edits: When you make edits that are permanent.
19) Printing Specs ( for art being printed on paper): Files should be set to CMYK. The resolution should be 300
20) Screen Specs (websites / electronic graphics): Files should be set to RGB. The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21) Raster (Bitmap): An image in Photoshop made up of square pixels will get bigger, making it look blurry. All photographic images are raster/bitmap.
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality ]. Example in photoshop are the shape tool, text, and pen tool. (and all Adobe Illustrator files).
23) Dimension: The exact size (width and height) of your file / artboard. Examples: 8x10 inches or 1980x1020 pixels. Width X Height
24) Proportion / Aspect Ratio: The ratio of an image's width to height. It is often written with a colon between two numbers. Examples: 16:9 or 4:3
25) Kerning: The space between 2 characters of text.
26) Tracking: The space between a group of text characters.
27) Leading: The vertical space between lines of text in a paragraph 9or any stacked text).
28) Hierarchy: The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design
29) RGB Color + Additive: In RGB color mode, you ADD all the colors together to make white. Setting the Red, Green, and Blue to 255 (maximum amount) makes white. Setting those to 0 makes black.
30) CMYK Color = Subtractive: This works oppositely. In CMYK you SUBTRACT all the colors to get white. Setting the C, M, Y, and K to 0% will be white. Setting them to 100% will make black.
31) Gamut: The range of color used in a color space. For example, fluorescent / neon colors can not be printed on your ink-jet printer so they are out of gamut.
32) Color Depth / Bit Depth: How much color information is available for each pixel in an image. Examples would be 9, 16, or 32 bits/pixel. The larger numbers have much better quality. A standard JPG is 8.
33) Alignment: The placement or arrangement of elements in a design along a visual axis ( such as left, right, center, justified) to create balance and order.
34) Whitespace / Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity and emphasis.
35) Mockup: A scale or full size model used for design presentations, often showing how a design will look in its intended environment.
36) Brand Identity: The visual elements (logos, colors, typography, etc.) That represent a company or brand and help differentiate it from competitors.
February
1. Symmetry- The work where half the art is the same as the other half, a mirror image of itself, on a centerline.
2. Radial Symmetry- A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3. Contrast- The arrangement of different elements in a design to create visual interest, emphasis, or a focal point, achieved through variation of color, size, shape, texture, or typography.
4. Emphasis- Principle of design that highlights the most important part of a project, achieved through size, color, contrast, or positioning.
5. PNG - A file type used for online (not printing) that has a transparent background.
6. RAW File - An uncompressed file directly exported for a camera with the most detail possible for editing. After editing, Raw files are often compressed to JPG files.
7. Release- A legal document giving permission from the copyright holder to use their copyrighted material
8. Metadata- Information about an image file such as copyright information (File>File Info)
9. Rasterize- Ton convert a vector image to pixels, text and shapes created with the shape tool are the only vectors in Photoshop.
10. Resample- To change the dimensions of a raster image by adding or deleting pixels through sampling.
11. Gradient- A gradual transition between colors.
12. Rule of thirds- Using a grid with 3 rows and columns and placing important elements where the lines meet.
13. Crop- To cut out unnecessary parts of an image to improve framing, used to highlight a subject or change the image's aspect ratio.
14. Grayscale- The use of only black, white, and shades of gray in an image.
15. Saturation- The intensity of a color.
16. Value- The lightness or darkness of a color.
17. Creative Commons- Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18. Non-Commercial- Copyright license that does not allow profit to be made from the use of a creative work.
19. Public Domain- The public owns the art, not an individual company nor person.
20. Order of Development- 1. Planning, 2. Designing, 3. Building, 4. Testing, 5. Publishing
21. Orientation- Specify a page orientation for the document as either portrait or landscape.
22. Foreground- Elements in a composition that are closest to the viewer.
23. No Derivatives- Copyright license that allows others to use a creative work but it cannot be changed in any way.
24. Share Alike- Copyright license that allows others to reuse, remix, and modify a creative work, but any changed works must be distributed under the same terms and conditions as the original work.
25. Iterative Design- Involves a continuous cycle of planning, analysis, implementation, and evaluation.
26. Rule of Thirds- The technique of using a grid of three rows and columns and placing important elements where the lines meet.
27. Gestalt Principle- When things appear to be similar to each other, we group them together.
28. Emphasis- The principle of design that highlights the most important elements in a composition to draw the viewers attention.
2) Change Orders: Requested changes to a project's scope which should either be approved or denied
3) Feedback Loop: The order in which feedback (comments about how someone is doing on a job) is presented on an part of a project
4) Scope Creep: Continuous and authorized growth of a project's scope. (This means things are taking longer than planned)
5) Target audience: The specific group of consumers that will most likely want to buy your product or service.
6) Demographics: The groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7) Questions to ask a client: What are the goals of a project? Who is the target audience? What are the audience demographics?
8) Project Specs: Descriptions of how the projects needs to be done (sizes, resolution, color format, web vs. print document, etc)
9) Timeline: The estimated time it will take to complete a project when it's due
10) Project Phases: The grouping of steps required to finish a project - they are broken down into sections and put on a timeline
11) Planning and Analysis Phase: the first step in the project when a team collaborates (has a group discussion) on how to solve a problem in the project
12) Designing Phrase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed
13) Testing Phase: The third step in the project when the final project when a team makes sure everything that was designed works correctly
14) Implementing/Publishing Phase: The last step in the project when the final project is done and either put on a website, published in a book, or printed
15) Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm (do rough sketches), make edits and refine work. This is a specific example of iterative design.
17) Non-Destructive Edits: When you make edits that are not permanent. You can easily change these edits at any time.
18) Destructive Edits: When you make edits that are permanent.
19) Printing Specs ( for art being printed on paper): Files should be set to CMYK. The resolution should be 300
20) Screen Specs (websites / electronic graphics): Files should be set to RGB. The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21) Raster (Bitmap): An image in Photoshop made up of square pixels will get bigger, making it look blurry. All photographic images are raster/bitmap.
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality ]. Example in photoshop are the shape tool, text, and pen tool. (and all Adobe Illustrator files).
23) Dimension: The exact size (width and height) of your file / artboard. Examples: 8x10 inches or 1980x1020 pixels. Width X Height
24) Proportion / Aspect Ratio: The ratio of an image's width to height. It is often written with a colon between two numbers. Examples: 16:9 or 4:3
25) Kerning: The space between 2 characters of text.
26) Tracking: The space between a group of text characters.
27) Leading: The vertical space between lines of text in a paragraph 9or any stacked text).
28) Hierarchy: The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design
29) RGB Color + Additive: In RGB color mode, you ADD all the colors together to make white. Setting the Red, Green, and Blue to 255 (maximum amount) makes white. Setting those to 0 makes black.
30) CMYK Color = Subtractive: This works oppositely. In CMYK you SUBTRACT all the colors to get white. Setting the C, M, Y, and K to 0% will be white. Setting them to 100% will make black.
31) Gamut: The range of color used in a color space. For example, fluorescent / neon colors can not be printed on your ink-jet printer so they are out of gamut.
32) Color Depth / Bit Depth: How much color information is available for each pixel in an image. Examples would be 9, 16, or 32 bits/pixel. The larger numbers have much better quality. A standard JPG is 8.
33) Alignment: The placement or arrangement of elements in a design along a visual axis ( such as left, right, center, justified) to create balance and order.
34) Whitespace / Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity and emphasis.
35) Mockup: A scale or full size model used for design presentations, often showing how a design will look in its intended environment.
36) Brand Identity: The visual elements (logos, colors, typography, etc.) That represent a company or brand and help differentiate it from competitors.
February
1. Symmetry- The work where half the art is the same as the other half, a mirror image of itself, on a centerline.
2. Radial Symmetry- A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3. Contrast- The arrangement of different elements in a design to create visual interest, emphasis, or a focal point, achieved through variation of color, size, shape, texture, or typography.
4. Emphasis- Principle of design that highlights the most important part of a project, achieved through size, color, contrast, or positioning.
5. PNG - A file type used for online (not printing) that has a transparent background.
6. RAW File - An uncompressed file directly exported for a camera with the most detail possible for editing. After editing, Raw files are often compressed to JPG files.
7. Release- A legal document giving permission from the copyright holder to use their copyrighted material
8. Metadata- Information about an image file such as copyright information (File>File Info)
9. Rasterize- Ton convert a vector image to pixels, text and shapes created with the shape tool are the only vectors in Photoshop.
10. Resample- To change the dimensions of a raster image by adding or deleting pixels through sampling.
11. Gradient- A gradual transition between colors.
12. Rule of thirds- Using a grid with 3 rows and columns and placing important elements where the lines meet.
13. Crop- To cut out unnecessary parts of an image to improve framing, used to highlight a subject or change the image's aspect ratio.
14. Grayscale- The use of only black, white, and shades of gray in an image.
15. Saturation- The intensity of a color.
16. Value- The lightness or darkness of a color.
17. Creative Commons- Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18. Non-Commercial- Copyright license that does not allow profit to be made from the use of a creative work.
19. Public Domain- The public owns the art, not an individual company nor person.
20. Order of Development- 1. Planning, 2. Designing, 3. Building, 4. Testing, 5. Publishing
21. Orientation- Specify a page orientation for the document as either portrait or landscape.
22. Foreground- Elements in a composition that are closest to the viewer.
23. No Derivatives- Copyright license that allows others to use a creative work but it cannot be changed in any way.
24. Share Alike- Copyright license that allows others to reuse, remix, and modify a creative work, but any changed works must be distributed under the same terms and conditions as the original work.
25. Iterative Design- Involves a continuous cycle of planning, analysis, implementation, and evaluation.
26. Rule of Thirds- The technique of using a grid of three rows and columns and placing important elements where the lines meet.
27. Gestalt Principle- When things appear to be similar to each other, we group them together.
28. Emphasis- The principle of design that highlights the most important elements in a composition to draw the viewers attention.